feat: add case if the round end without guesses
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@@ -147,7 +147,7 @@ Rectangle {
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font.pixelSize: UIStyle.fontSizeM
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font.bold: true
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color: UIStyle.textColor
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visible: root.gameService.state != GameService.GameState.Hidden
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visible: root.gameService.revealed
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text: "Fastest guess: " + root.guessed.seconds + "s (by " + root.guessed.username + ")"
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}
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@@ -158,11 +158,22 @@ Rectangle {
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font.pixelSize: UIStyle.fontSizeM
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font.bold: true
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color: UIStyle.textColor
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visible: root.gameService.state != GameService.GameState.Hidden && root.round.mode == GameService.GameScoring.FirstGuessThenHighestAmount
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visible: root.gameService.revealed && root.round.mode == GameService.GameScoring.FirstGuessThenHighestAmount
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text: "Highest count: " + root.highest.count + " (by " + root.highest.username + ")"
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}
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Text {
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Layout.alignment: Qt.AlignHCenter
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font.pixelSize: UIStyle.fontSizeM
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font.bold: true
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color: UIStyle.textColor
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visible: root.gameService.state == GameService.GameState.Ended && !root.gameService.revealed
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text: "No one guessed the item ;w;"
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}
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Item { Layout.fillHeight: true }
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Button {
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@@ -124,6 +124,10 @@ class GameService(QObject):
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self.m_revealed = True
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self.stateChanged.emit()
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@Property(bool, notify=stateChanged)
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def revealed(self) -> bool:
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return self.m_revealed
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@Slot()
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def end(self):
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self.m_game.end()
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